One joker moved, one set repaired: the play goes through.
670puzzles
2 to 4players online
11languages
0network needed against the computer
The game
Play with your people, wherever they are
A private room, a six-character code to send, and the game begins. No friends around? Public games seat 2 to 4 players.
With or without jokers, points game or single round
Automatic reconnection if your connection drops
670 puzzles for when nobody is around
A table already laid out, a few cards in hand: find how to rebuild it all. A daily challenge shared by every player, and speed duels on the same puzzle.
Solo against the computer at four levels, even offline
Daily leaderboard and Elo ranking
Around twenty themes, all of them respond to touch
Table felts, card backs and avatars: some unlock as you play, others with tokens or in the shop. From the forge to the elven night, each theme changes the table without touching the rules.
A readable table, even with four players
Opponents and their card counts on the side, the whole table in the middle, your hand at the bottom. Whatever an opponent has just played stays highlighted: you see at a glance what moved.
Portrait or landscape, on phones and tablets
Optional four-colour deck
Friends, messaging, statistics and history
Getting started
A game with friends in three steps
Create a room
Pick your rules: jokers or not, points game or single round.
Share the code
Six characters, for example 4GDWJ3, to send in a message. The link opens the room directly.
Play
Everyone on their own phone, Android or iPhone, in their own language.
Your turn to rebuild the table.
Free, in eleven languages. Made in France.
Reference
The rules of Manipulation Rummy
For 2 to 4 players, with two 52-card decks, with or without jokers. The game goes by many names: Räuber-Rommé in Germany, Machiavelli in Italy, Mexe-Mexe in Brazil, rami voleur in France.
The goal
Be the first to get rid of all your cards by laying them on the table
as combinations:
Run: at least three consecutive cards of the same suit (the ace
can sit before the 2 or after the king, but runs never wrap around:
K-A-2 is not allowed).
Set: three or four cards of the same rank, all suits different.
How a turn works
Each player is dealt 13 cards.
On your turn you draw one card, then you may lay down
combinations. There is no discarding, ever: your hand only shrinks
by melding.
Opening: your first meld must include a clean run of three —
three consecutive cards of the same suit, without a joker.
Once you have opened, you may also freely rearrange the table
(move, split and recombine everyone’s melds) to fit your cards in,
as long as the whole table is valid again at the end of your turn.
The joker stands for any card. On the table it can be reused
during rearrangements, as long as it stays on the table. Jokers are
optional: every game is created with or without them.
End of a round, and scoring
A round ends when a player empties their hand. The others count
penalties: cards 2 to 10 at face value, court cards 10, aces 11 and
jokers 20 or 50 points (50 in the current version of the app). If the
stock runs out before anyone finishes, the round
stops and every player counts the cards left in their own hand.
Penalties add up from round to round; the game ends as soon as a player
reaches 100 points, and the least penalized player wins. The app also
offers a single-round game, ideal for a quick match.